This is an idea i have had for quite a long time, sub-classes for each class.
Here is a rough outline with more details to follow.
Fighter: Two types-
Knight: wears any armor as much as possible including shields. has battlecry and group tactics
wields mainly polearms, 1 hand maces/flails/morning stars, and 2hand axes while wearing a
Shield. Associated specials that go with said weps, as they are currently. also has
charge, where they attempt to run down an oppenent, possibly stunning, most likely
disrupting the flow of their combat. Uses shield for Parry/Riposte.... the only time they
can parry is with a shield. and gain bonuses from using steeds, such as sygorns or
Camels, horses, wolves etc. i.e.e a greater charge more powerful overhead swing.
Weaponmaster: wears mainly cloth/leather/boiled leather armor. Has greater concentrate,
which has elements of current concentrate like becoming more effective the longer
the fighter stays in fight after concentrating. but adds in things like barbs adrenal defense. Should be more effective that concentrate now though. Can wield any wep but should have
best specials effects with knives, 1hand swords and axes, 2hand swords or 2hand
Staves. Should have more specials associated with these, as well as stances that they
enter before initiating combat based on a quick but comprehensive assessment of
their opponents strengths and weaknesses. Has greater Lunge used during
concentrate...fighter initiates lunge, but it may take a few rounds before there is an
opening in opponents defense, where lunge actually goes off. Also completely goes
crazy on an opponent who missteps, i.e. fumbles an attack, stuns themselves etc
should see like 10 hits or so immediately following any of these. Should have
current chance for extra attacks.
Both subs would keep inspect and consider for 0 mana
Necomancer: Two types-
Lord of the undead: Very much like current necromancer, minus death armor and
whatever iceblade is called these days. Weaker curse as well. But must keep vault
Storage of corpses, and must lower the amount needed to build incred undead.
Death Knight: Much more akin to old necro. stackable darkness Lichphase, Greater curse
affects stats like a reverse bless and slightly lowers ac values. Can take corpses
and make weak undead who mainly just absorb damage, and keep blows off of
knight. Up to chain armor worn. Iceblade or whatever its called now, can wield
any type of wep with higher wc restrictions. Should be able to cultivate rotting
corpses for disease which can be applied to weapons. Can cast touch of minor
fatigue/exhaustion. Has death armor. Can cast Gloom which affects opponents
by further disrupting their ability to hit in darkness, and has something akin to a
feeblemind effect. Can also cast Abasement.......throws himself to the floor and
cries out his unworthiness… An Avatar of The Dark Lord appears. This Avatar
either causes opponent to flee in despair, with a possibility of dropping unworn/
unwielded items in inventory, or causes opponent to momentarily lose their lust
for battle. i.e. no specials attacks by opponent for the next 45 secs to a min.
Cleric: i think bellys idea is great with Paladin/Priest duality
Mages: The sub-classes are already there, the whole class could just be tweaked.... take out
trance add in use of items that must be collected for certain spells, and during
party fights mages can regen mana quickly by stopping physical attacks for a few
rounds and focusing on a plan of attack. reference lynis’s ideas for mana regen
without trance.
Monk: Two sub types-
Martial Artist: Current monk minus send and mana regen mandala.
Mentalist: Send, Mindblast-does Psychic damage which manifests as Physical symptoms
Confusion-lowers opponents to hit ratio, Can use Staves/nunchuks/Chains of
fairly high wc, wears only cloth, but can use Psychic reinforcement. expend
mana to raise the ac of their cloth armor. Has mandala of mystery. can fight
without weps not as well as the Martial Artist...Uses punches and dodge only,
but better than any other class without weps. Has Psychic Blade. can call into
being a knife composed of pure mental energy, which does not rely upon
a weapon skill, but only lasts a few rounds, and when it penetrates an
opponent causes a devastating shock throughout the body which stuns and
does continuing damage for 5 rounds or so. Has *Link* ala old school monk
More ideas to follow next post