Death
Posted: 24 December 2008 09:33 AM   [ Ignore ]
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I read a LOT - part of it is related to work, and part of it is because I have always been an info-junky. (The stats in Google Reader say from my 113 RSS feeds, I’ve read 11,023 articles over the last 30 days.)

I subscribe to several MD-related feeds (some are D&D;, some are WoW (just to keep an eye on the competition), and some are general game theory), and this article was interesting enough to pass on to you:
http://www.joystiq.com/2008/12/23/branching-dialogue-r-i-p-death/

If you’ve died in last year and have stored somewhere an OLD death, you’ll notice that the cost for death on MD is dramatically less than it used to be. It may still feel like a lot, but that’s because some of you have tens of millions of XP, whereas 15 years ago, aristos didn’t even have one million.

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Posted: 27 December 2008 03:58 PM   [ Ignore ]   [ # 1 ]
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Maybe I should start a new board about Game Theory…

In any case, here’s a more specific discussion about what would make some good games even better. I bet many of you have played many of these games, and have your own thoughts:
http://screwattack.com/node/14653

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