monk-skills


 

There are two types of monk skills, one type being monk skills (similar to weapon skills) and the other being monk abilities, both shall be given here:

Monk Styles:
Monks can pick their form of combat (or combat style). Focusing on offense improves accuracy of attacks, regardless of the attack type. Also, Your skill with each tactic determines your damage and your accuracy.

Monk (weapon) skills:
As a monk, one has to shun the use of weapons, and the only way to damage an opponent is through fists or feet. A monk’s accuracy as well as damage is increased through monk skills as well as stats. (along with the style that you decide to use)

Monk Skills are as follows:
>punch

punches are one of a monks faster attack types, with the most number of hits per round, as well as being the most accurate type, however it is also the weakest attack skill for a monk.

(it is also harder to penetrate heavy armour or hide with a punch)

see rounds

>kick

kicks are pretty fast, doing more damage then a punch, and are pretty easy to train.

>throw

a throw does the most damage for a monk, but it also hits the least per round(similar to using a 2-handed weapon), at lower levels you can only do 1 throw per round, however at higher levels (and certain items) you gain the ability to go up to 3 throws

it is harder to throw non-humanoid creatures, as is throwing extremely heavy creatures.

>block

block allows a monk to shield himself from damage, reducing the amount he has to take, however it does not totally get rid of the damage

>dodge

dodge completely negates any damage done during that attack, but is much harder to train and the chances of it activating is lower then a block, however the monk ability “flowing wind” increases the skill of a dodge while the ability is active.

Monk Abilities

Level/Skill
----------------------------------------------------------------
>(5)Style

A monk’s style is basically how he fights, using a style with more of a certain type of skill (or tactic) will result in that specific tactic in having more chances of being used, as well as if a monk was to focus more on offensive tactics in his style his damage will increase as well.

e.g. if a monk was to use a style with more punches, it’ll be more likely that he will use a punch.

(note: a style isnt how the monk will fight in a round or in combat, it is just how great of a chance will he use that certain skill/tactic)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Current Default styles for a monk are as follows:
Styles:
# Name Tactics
-- ------ ---------------------------------
0 lotus punch, kick, throw, block, dodge
1 tide throw, dodge, throw, punch, block
2 bear punch, throw, throw, block, block
3 tiger punch, kick, kick, punch, block
4 cobra punch, dodge, kick, dodge, punch
5 spider kick, kick, dodge, dodge, punch
6 monkey dodge, punch, throw, kick, kick
7 clover punch, block, dodge, throw, kick
8 rain dodge, dodge, throw, block, punch
9 mantis punch, block, punch, block, punch
10 custom any
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>(5)Aura

This ability allows the monk to change his aura, allowing for faster healing, or more inner focus. The possible auras are: healing, balance, and tranquility. An aura of healing will cause the monk to heal faster while regaining mana slowly, while an aura of tranquility will foster strength of mind at the body’s expense. An aura of balance will allow the monk to regain both at a natural rate.

>(5)Send

Monks are able to telepathically connect to their kin and send messages across far distances.
(basically a private chat line for monks)

>(6)Flowing Wind

This ability allows the monk to become elusive and very difficult to hit. While the effect lasts, the monk will be harder to strike in combat, and more effective at dodging blows.

(this skill also increases the dodge skill when in use, by about 2 levels normally)

>(7)Dragon Punch

This ability allows the monk to perform a devastating dragon punch against an opponent. The punch can be aimed at a specific limb, but only if the monk is at least level 13. Note that you can leave off <at target> only if you are
not attempting to aim the punch. <dragon punch> is ok, as is <dragon punch at peasant> or <dragon punch at head of peasant>, but not <dragon punch at head>. You receive a small bonus to hit with a dragon punch when you are using it to initiate combat.

>(8)Bury corpse

Monks, upon reaching level 8, may bury the corpses of the fallen for spiritual enlightenment.  Impure corpses, such as those tainted by necromancy, may not be buried.  In addition, the terrain must be suited to digging.  The enlightenment received depends both on the power of the fallen being and the monk.

Spiritual Enlightenment meaning mana.
(one such suitable terrain would be 1ne from vent, see v-ent)

>(9)Iron Limbs

When used on arms or feet (cant be used on both), this ability allows the monk to increase the damage caused by his punches or kicks.
(there are also certain items in the game that give this phenomenon to monks without the need of using this particular ability)

>(9)Mandala of Mystery

A Mandala is used on the floor of an inside room with only one mandala being allowed in a room at the same time, this one allows for all viewers in the immediate vicinity to recover mana faster. (it should be noted that the amount of mana recovered increases in time, with the final mana recovered right before the mandala ends giving the most)

>(10)Custom Style

Experienced monks can create their own attack style from the basic types:
punch, kick, throw, block, and dodge. 
A style is specified with a comma seperated list of attack types. Tactics may be abbreviated with the first letter of each word, and the commas can be omitted when this short form is used.

Your style shows the emphasis you place on each tactic.  You are more likely to use the first item in the list than the second, and so on.  The list does not represent a series of attacks; it only shows the relative chance of each type being used.

An item may be repeated in the list to increase its chance of being used.  A tactic will never be used unless it appears in the list.  Focusing on offensive moves not only increases their likelihood, but their damage as well.

After defining your style, switch to it anytime with <style custom>.

>(11)Inner Strength

This ability allows the monk to harness the power of his inner self and enhance his physical strength for a short time.

>(11)Cyclone Kick

This ability allows the monk to perform a devastating cyclone kick against an opponent. The kick can be aimed at a specific limb, but only if the monk is
at least level 19. Note that you can leave off <at target> only if you are not attempting to aim the kick. <cyclone kick> is ok, as is <cyclone kick at peasant> or <cyclone kick at head of peasant>, but not <cyclone kick at head>. You receive a small bonus to hit when using a cyclone kick to initiate combat.

>(11)Mandala of Truth
(look above at “Mandala of mystery” for info on Mandala’s)

Dispells illusions and reveals hidden beings.

>(13)True Vision
(passive skill)
Monks, upon reaching level 13, have an awareness power which lets them see things that others might miss (such things might include noticing something is poisoned). In addition, they no longer are penalized for fighting in the dark.

(it should be noted! this doesnt allow a monk to see in the dark, it just allows for a monk to fight in darkness without a penalty)

>(13)Mandala of Wisdom
(look above at “Mandala of mystery” for info on Mandala’s)

Gives viewers spiritual enlightenment. Which basically increases all viewers Wisdom to a certain amount for a limited time.

>(15)Body Equilibrium

Body equilibrium is evidence of the monk’s power of mind over body.  Through sharp mental focus, the monk prepares himself for battle, lowering the effect of wounds, increasing his healing rate, and channeling his natural healing power into his most injured limbs.  This power requires intense concentration and cannot be initiated during combat.

(Arguably the best ability a monk has, always remember to use it before battle, it has been also said that with this ability a high level monk can heal injured limbs to the point that it is as good as a cleric healing them.)

>(15)Mandala of Defense
(look above at “Mandala of mystery” for info on Mandala’s)

Defends viewers against some non-physical attacks.

>(17)Falling Star

The falling star throw is the monk’s most devastating attack. Instead of relying on his own force, the skilled monk turns the enemy’s own force against him. Therefore, this skill can only be used in combat.

(NOTE! this ability, requires a few rounds of the monk standing there before it will be used, basically your monk will stand without retaliating for a few rounds then hit your opponent with the attack. Also supposedly it is not as good as just normally fighting)

>(17)Spirit Weapons

Highly disciplined monks can channel spirit power into their limbs.  This increases the damage done by punches and kicks, and changes their damage type to psychic, rather than physical, injury.

(Some opponents might be resistant if not immune to Psychic damage, so make sure before you do this, though it has been said that most NPCs are weak towards Psychic damage)

see Damage Types

>(17)Mandala of Inspir.
(look above at “Mandala of mystery” for info on Mandala’s)

Inspires viewers to fight with precision.

>(19)Mandala of Harmony
(look above at “Mandala of mystery” for info on Mandala’s)

Punishes the monk’s unharmonious opponents.

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