The Paladin
-Bless/Heal/Cure/Remove Curse/Banish/Protection: Most, if not all of these prayers
are available to the Paladin. They will not be as effective as their priestly
counterparts, as they sacrifice altruism for real ultimate power (like ninjas),
for whatever reason they wish to roleplay. Bless will not be as effective
for party members, they can only bless one person at a time, and it cannot be
remote blessing. Heal is limb-only with less efficacy and no bleedover, etc.
The same, ad nauseum, for the rest of the shared prayers.
-Aura of Righteousness: You got it, just like its present-day Aura of War counterpart.
-Blood of the Martyr: As a nod to Flatline, who was responsible for my current
incarnation of Malal, I’d like to keep this skill. However, I’d like to change
it to be more along the lines of the aforementioned Shield of Faith. Make it glow,
number one. You get out of it what you put into it. The initial blooding of the weapon requires a sacrifice, but the upkeep doesn’t hurt you, physically. Adjust power
as needed.
-Holy Might: Praying for three rounds imbues your weapon with divine power. This
lasts for one strike only, possibly doing a copious amount of damage to a random
limb, perhaps leaving behind divine energy which burns your enemy. Does this sound
like Shroud’s Kiss? Good, because it is.
-Divine Synergy: Yeah, yeah. You’ve read about this one already.
-Locate: I’m giving this to Paladins for two reasons. One, it was an Antiu prayer and
secondly, because the Paladin is the guy with the vendetta.
-Prior Cleric weapon restrictions: What weapon restrictions?
-Paladin/Priest synergy: I want there to be something special about Priest/Pally
parties. If anyone can come up with other prayer combinations, please feel free.
-NO RESURRECTION ABILITY