Name: Technomage/Engineer/Tinkerer
Summary: a class that uses mechanics instead of magic
Armor restrictions: scale or lower
Weapon restrictions: knives, staves, and 1 handed hammers
additional restriction: given they are technology based, this class cannot using anything magical.
Skills:
Salvage: The engineer can disassemble items for their component parts. Take apart a piece of armor for its components, a forge helps and increases the yield.
Repair: the engineer can repair broken items, resetting its durability but lowering its overall durability.
Analyze: The engineer can study a piece of equipment to understand its strengths and weaknesses
Tinker: The player can attempt to tinker with a piece of equipment, possibly increasing some of its stats or by the same right risk lowering them.
Augment: Like tinker but more specific. The player may attempt to adjust an items specific resistances. Increasing a helms fire resistance but lowering its cold resistance
Make Golem: Using engineering abilities and salvaged parts the player is able to construct pets, based on level and items available. Types of golem are varied, depending on the parts and their quality.
Construct components: Used with many syntax to make the various components to make a golem
Golem Suit: high level engineers can make a golem that they wear as armor, giving them increased damage and abilities at the cost of any additional pets.
Bomb: Being skilled in materials and chemicals, the tinkerer can make explosives that they can use to break doors, chests, or generally damage a target. Explosives of various damage types are available.
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