FIRST DRAFT
Engineer/Tinkerer Class
Class item - Toolbox
armor restriction - Chain or lesser
Weapon restriction - 1h axe or 1h clubs
Higher chance of failure if using skills while drunk
Level 5 skills:
Mining - similar to druid foraging, different terrain give different minerals.
Harvest - similar to druid foraging, different terrain give different flora which can be refined into chemicals
Refining - via use of a forge or engineer station the player is able to refine gathered minerals or flora into reagents. Items refined will be have 5 possible qualities - Rough, Coarse, Fine, Good, Great. Refined quality can be either level based or as a trained skill.
Combine - Refined minerals can be alloyed together, or chemicals mixed.
Dismantle - player can take items apart for their core components.
Control - Allows the player to command mechanical pets. Pets address later.
Craft - At lvl 5 the player gets the following recipies - Rough powder, Rough dynamite, Rough Shot, Tube, Rough Boomstick, Cogs, Springs, Bandages, Mechanical Rat. Using refined goods they can make these items.
At level 7
Tinker - Using their skills and tools the tinkerer can attempt to increase the ac/wc of an item. Random results
They get the additional recipies:
Coarse Powder, Heavy shot, Coarse dynamite, Crude scope (scope allows for spying on players or to see into the next room, coders preference), bronze tube, Mechanical Squirrel
At level 9:
Sharpen - Using rough stone (refined item) they can <sharpen> a weapon resetting its durability but reducing its overall lifespan
Adjust - by taking away or adding material the player is able to adjust armor (chain or less) to fit them.
Recipies gained:
Minor fire bomb, Minor Ice bomb, Coarse boomstick, Mechanical Hawk, Rough dynamite
At level 10:
Rigging - Using their skills and chemicals the player can attempt to increase a piece of armors resistance to specific damage types.
Imbuing - using their skills and chemicals the player can attempt to imbue a type of damage to a weapons
Recipies gained:
Minor Disease bomb, Minor poison bomb, Advanced bandage, Coarse Scope.
At Level 11:
Nightvision Goggles, fine dynamite, Smoke bomb, Mechanical Sheep, Blunderbus, Mechanical badger
At level 13:
Fine powder, Steel tube, Good dynamite, Flash bomb (stun), Fine shot, Rough Scope, good bomb, mechanical dog
At level 15:
Coarse Grenade, Grenade launcher, Good powder, Fine Scope, great bomb, mechanical wolf, Musket
At level 17:
Rough Grenade, Mithril tube, Good shot, Great Powder, Good Scope, Mechanical lion
At level 19:
At this level the player is able to create grenades that inflict a specific type of damage by adding an optional component during creation.
Recipies:
Fine grenade, Great shot, Land Mine, fragmentation bomb, Mechanical Tiger
Level 21:
Good grenade, Mithril Grenade launcher, Mechanical Bear
level 23:
Great Scope, Adamantite Tube, Rifle, Cloaking Device
Level 25:
Mechanical Dragon, Great Grenade, Mortar, mortar launcher
Level 28:
Mechanical Golem
Pets: Pets will follow and defend the engineer, beyond that their abilities are limited.