Also, what about Drows, or some specialty races like vampires and such
well we don’t want to go overboard, but yea drows should certainly be an option. Maybe break down each existing race into sub races.
Elf - then you pick between Dark Elf, High Elf, or Wood elf. Each has its own benifits and shortcomings. Dark elf obviously inclined to evil, all elves have an inclination to the natural arts, maybe a slight encumbrance penalty for non natural armor (not much just a little).
well like vampires.. superhuman.. but make fire and holy devestate them.. and bright rooms, like a necro but also hurts them, and they dont get a darkness spell
well like vampires.. superhuman.. but make fire and holy devestate them.. and bright rooms, like a necro but also hurts them, and they dont get a darkness spell
could do the same thing as with races, at level 5 you join Necro and you get to pick from three different paths, a vampire - sorta a fight/necro hybrid that doesn’t have undeads to command but is good in combat and can summon plague rats and creatures of the night during combat. other path might be our standard necro of now and the third option might be a more of a warlock where you summon demons and imps to command and rather than collect corpses for undead you harvest souls from your defeated enemies.
Course to become the vampire you’d have to complete a quest where you track down the most powerful vampire and convince him to turn you into one of his kind. You wouldn’t be able to drink alcohol to regen, but rather blood, and you could turn into a bat to travel faster. Armor would be limited and you’d have to fight weaponless.
Rather than new races, I’d like to see more variance in the races we currently have. We all know they have varying cost multiplyers for statistics and resistances vary. I think incorporating statistic caps that were dependent on race would be awesome. Currently, anyone can take any race and, at level 19, have all statistics at incredible. I suggest the cap for half-ogre stats being +3 str/con and -3 int/wis. This would throw a whole new dynamic into character creation. It would make each character different. Each character would have different strengths and weaknesses.
That has always bugged me that a gnome with Incredible STR can hit just as hard as a half-ogre with Incredible STR. This would be a HUGE change and would affect all currently existing characters. Imagine those gnome Barbs who all of a sudden find out that their STR is reduced by 3; or those half-ogre Mages who lose spells because their INT is dropped by 3.
But customization is a good thing. Languages don’t get used much, but they’re a good example of customization and individualization. For example, there are Tasks that require some proficiency with the language - I can think of one where you should speak Dwarf, and another where you need to speak Drow. Things like this are good. Any other ideas?
yea.. but the dwarf one is broken .. need to find the drow one.. can we even learn drow??
I agree with the races playing more of a part with stats, not just how much it cost to raise.. but like belly said.. its going to suck for people with odd races/class combos.. like mages not being able to cast spells and necros struggling to raise undead.. but maybe more of somthing like, half-ogre with inc str can carry more, hit harder, then a gnome with inc str.. but the stat is the same.. sooo like a half-ogre mage and gnome mage.. the gnomes spells are going to be more powerful then the half-ogre mage’s spells, but the half-ogre will be beable to take more damage then the little gnome.. that way they can still cast the same spells.. just one is more effective then the other…
altho.. i do think the best way would be to be able to see some kind of change in score..
I like the idea of trolls, but invision them more as a weaponless class with good Natural AC and claws for weps. also a bite attack at later levels with some minor poison in it.
as for the stat\race discussion, I would like to see some benifits of being a 1/2 ogre fighter with INC stats vs a gnome with the same stats. I guess we could assume that a gnome with INC str is INC for it’s race but compared to a 1/2 ogre it would be like Lynis’s girly elf compared to a real race
On the other side of the coin, if we had race modifiers I dought we would see the diverse race\class combos we see such as the Half-orc mage or gnome fighter.
What about aristo races? When you do q7 you can either choose to ascend to demi-godhood (ie, level 25 and higher) or you can start a new life as a new class:
Fighters = giant or valkyrie or einherjar (sp?)
barbs = some sort of shaman spirit
mage = lich
necro = vampire
monk = dragon
druid = treant or elemental
thief = some sort of shadow creature (think myrrdraal from wheel of time)
cleric = angel