I had a couple ideas if weeping wounds (which I hadn’t tried out yet) is poo-pooed:
Cloak of Chivalry: Reflects the damage caused by less-than-honorable combat tactics (poison, disease, maybe some bleeding attacks, etc...) Could make cleric a possible anti-thief class, which would be in keeping with theme.
Protection from Evil does this already. There is extra protection from such dishonourable attacks as poison, disease, and ... acid, I think. These special protections have slightly different protection-messages that go off.
Yes sir, I was thinking specifically a reflect—like flameshield style.
I can’t remember from the playtesting but what is the difference in the pally and priest bless strength if any? I am going to have to see what it is if any. Has anyone really tested the weeping wounds yet? This looks like the offensive “boost” that priests said was missing. If this is a significant offensive prayer the “gap” may be closed.
the last time i tested it was..
Priest Bless
self:
was about 7,6,7,6,8,etc
others:
4,5,4,3,3
if lucky, there is a special on angelic aligned players…
and you’ll get 5,6,5,4,4 etc
however it seems buggy, only happened 3 times out of the countless times i’ve blessed people
and the last time i checked it activated on an evil aligned person (never saw it activate on an angelic aligned player)
Pally Bless
(stats taken from play testing)
self
6,4,5,4,3,3
I don’t know if it’s just me, but I feel slightly jaded from protection. Before we were protected from everything regardless of alignment, but now prot is just prot from evil, I think it would only be fair if it were to offer a bit more prot than it currently does.
That was really my selling point for Paladin. Besides Arjuno being a gnome and needing protection, clerics have a lot less hp than our other armor wearing counterparts. I obviously can’t speak for Belly, but I’m fairly sure you’re stuck with that version of protection for Priests. I knew that the lack of protection from non-evil aligned monsters was going to suck for us.
On a different note, there are a lot of randomly aligned monsters out there. It would be nice to see a bit more consistency. One notable example is the Anshelmish Bear...yeah, he’s usually good.
Honestly, with the exception of a few kills, protection for priests should be only needed against non-good, because if you’re killing something else, you’re killing the wrong thing. None of your class powers are going to do diddly squat against good foes, just stay away from them.
I find protection to be ok, personally. It’s not what Moira protection was, obviously, but then she was badass.
well lets redefine ‘good’ then. Good isn’t simply alignment, it also has to do with the targets relationship with your racial god. That Dwarf may be good, but since the dwarves are considered an abomination by my elven god then any dwarf killed is considered time well spent and as such my god would protect me from it.
does it actully say that somewhere on moral for the elven god? if not then killing good people becuase of there race is usally an evil deed.. reguardless of your opinon on dwarfs
Honestly, with the exception of a few kills, protection for priests should be only needed against non-good, because if you’re killing something else, you’re killing the wrong thing. None of your class powers are going to do diddly squat against good foes, just stay away from them.
I find protection to be ok, personally. It’s not what Moira protection was, obviously, but then she was badass.
Actually, I think you’re right. Protection is ok. I think it’s just the fact that I can’t hit or rather I Rarely hit. So, I’m sitting there taking tons of damage but I gots no offense. cuz by the end of the night all my armors will be destroyed or close to it or I’ve gone through a set, and I’ll walk away with 25k xp for my troubles.
Could cleric’s health get increased by a small amount? It seems rather low...to the point that if protection doesn’t work, you’re almost committing suicide.
That’s a larger issue and would need fairly wide discussion amongst the broader wizardry. My purely personal thought is that Cleric HPs seem to be okay where they are given the amount of armour that they can stack, plus their defensive prayers, plus their ability to heal themselves. At least that’s my experience having recently played a bunch of low- and medium-level clerics. Now, having said that, I know that no player would be upset if HPs were increased anyway.
I cannot speak about high-level clerics though. Since Aristos fight an entirely different class of NPC on occassion, it’s hard to extrapolate from my experience to that level. That is, the NPCs that a level 20 cleric fights are radically different from those that a fully-omax cleric fights - like soloing the Kraken, the Twins, Chancel, the Guardian, and The Old Man.
@Anon: I got your email - thanks. I’ll look into those attacks and see what was up.