I definitely like the first version of DI, when I just hoarded mana items and instakilled everything neutral and below, then died because I was out of things to kill and I started trying stupid things like Suits. I guess it was the Karma of the Exploit Fairy.
I’d gladly surrender the chance for instakill for more consistency. I mean I don’t mind having the damage vary, but I am of the opinion that it should vary from “somewhat kickass” to “brutally kickass.” Of course priests could use a serious hand with offense. One on one, it’d be cool if DI turned into like an uberUBER bless, complete with specials, extending the length of your prayers until the fight was over, heals and mana boosts, etc. This kind of single combat DI would only last until you broke combat, but it would be enough to do some serious harm, probably killing just about anything once you get to a certain level (roughly my level hehe). That was the cool thing about Moira DI, with it you could kill most things if you planned ahead with healing items and such. Alternately, maybe the single combat DI could do those things, and lock in your prayers so you didn’t have to re-bless, but cost a certain amount of mana per round allowing you to go negative, so you if you killed something really out of your league, you can do it, but the cooldown is longer.
This sort of things would scale with enemy strength, perhaps in some of the following ways:
Raising your level/stats to what the enemy has (or maybe an average of yours and theirs, depending on what that would do to power). Maybe Strength, Dexterity, and Wisdom get raised to this level, but Con gets raised to half this level, making it more of an offensive prayer, and keeping you from drinking 6 40’s back to back to heal/retain mana. Also, Charisma could be halved during this prayer, with the role-playing excuse being that you turn into an overbearing prosletyzing jerk, and the balance result being that deaths are more serious in this state.
Make a pool of cool specials, and for every special the enemy has, you get a random special from that pool. Basic stuff would be enemy debuffs, dot effects, direct damage, damage increases, extra attacks, stun, blah blah blah, but also some cooler stuff I’ll leave it up to the creative minds.
Defensive abilities of the prayer would be limited to extending the length of protection from evil, and negating or greatly reducing stuns, as I said, it’s a mostly offensive prayer.
Well that’s my idea for the one-on-one version of DI, I plan on coming up with ideas for Multi-on-1 and 1-on-multi versions, but I figured I’d get this out there first and let it get discussed. Discuss.