Another idea might be to get rid of SOME of the metals in the metal LIST…
0). Steel 0.0
1). Leather 0.1
2). Iron 0.0
3). Silver 0.0
4). Wood 0.1
5). Bronze 0.1
6). Copper 0.1
7). Mithril 0.5
8). Platinum 0.2
9). Adamantite 0.5
10). Gold 0.1
11). Electrum 0.1
12). Cloth 0.1
Really-- is there a need for 12 TYPES of metal? Im too lazy to type, but you get the picture. Electrum, Bronze, Copper, some of the metals could be eliminated, thus, making it where armor is available for all classes. Make NPC armor JUNK (except special armor) where they break fast-- for tightwad thieves like me who would wear only NPC armor, make me RE-BUY armor from armorers.
THIEF/NECRO = steel, iron
MONK = cloth
DRUID = wood, (barb fire = sell lots to barbs?)
Bring back MASKS into the game. Even for monks. Why not? the GLANCE command has changed. Hell, even sometimes, I see a mage trancing in the lounge with his robe ON, and I still see the full line:
Grandpa Simpson has small nuts, he cant trip period!
you get the idea. also this idea has been re-discussed, but make armor lighter as well. I know about ENCUMBRANCE. Im sure the wizhood doesnt want us to carry the world like monks and mages, but thus, the melee pay off- you dont get hit when youre a tank like a cleric or fighter.
As for weapons, same thing. Eliminate copper, bronze, make NPC weapons last NOT AS LONG, (except for special weapons, and blunt weapons), tweak the NPCs that can FIX armor and weapons to include all types of materials, man-made or non,
And lastly, once again, take out the damn VAULT and the MAGE SPELL PROTECT.